Heroic Venomous Abyss · Wednesday, October 7, 2026 · patch 12.1
Coiled Altar
Team review · 3 pulls · Killed
Coiled AltarTeam review · Wednesday, October 7, 2026
1Progress
How far each pull got
Are we getting further? Each row is one pull, in the order you pulled them. Later pulls should get further than early ones, and the phase where pulls keep ending is the wall to work on.
Each phase gets the same width, so short phases like the intermission are easy to read. A full block means the pull got through that phase.
2Wipes
What ended each pull
The moment each pull was lost: the first time a big share of the raid died close together, and what led into it.
What lost the most pulls first. Open one for each pull.
2wipes
Eternal NightfallAvoidableEveryoneBreak Malacrass's shield before the cast finishes, and stay out of the purple circles on the ground.How it happened
Pull 1: 16 of 22 died from 3:15 to 3:38 Phase 2
- 3:15Doomlocke died to
Soul Sever. 18 left - 3:16Mákí died to
Dreadful Presence. 17 left - 3:21For the 10 seconds before,
Dreadful Presence kept hitting all 8 who were about to die (449k each, on average). - 3:26Holynoodles, Skylee died to
Dreadful Presence. 15 left - 3:29Lorthamere died to
Gravebound. 14 left - 3:31
Eternal Nightfall hit, up to 1.62M. 8 died within 5s. They had 64% health on average just before it. Also in those seconds: tank Oldhiem to
Eternal Nightfall. 5 left - 3:37Luhcani died. 4 left
- 3:38Mïlo died to
Dreadful Presence. 3 left
Pull 2: 18 of 22 died from 6:46 to 7:09 Phase 3
- 6:46Tank Oldhiem died to
Blighted Sever (4 stacks). Defensive ready, not pressed:
19 left - 6:49For the 10 seconds before,
Venom Rupture kept hitting all 12 who were about to die (422k each, on average). - 6:52Pieper died to
Coalesced Venom. 18 left - 6:59
Eternal Nightfall hit, up to 1.63M. 12 died within 3s. They had 58% health on average just before it. Also in those seconds: Festered to
Coalesced Venom; tank Oldhiem to
Eternal Nightfall. 5 left - 7:08Tank Theetree died to Melee. 4 left
- 7:09Holynoodles died to
Eternal Nightfall. 3 left
- 3:15Doomlocke died to
3Mechanics
Avoidable mechanics
Who keeps getting hit by what, which mechanics are killing people, and how much healing it costs. Every pull tonight.
- Skylee1.8M
- Shortnature1.2M
- Oldhiem974k
- Jakkyboi855k
- Holynoodles690k
- Lorthamere683k
- Mossfoot673k
- Wolfcat607k
- 12 more players took less
- Theetree3.0M
- Jakkyboi1.9M☠1
- Skylee1.2M
- Oldhiem1.2M☠1◆1
- Mossfoot964k☠2
- Holynoodles813k☠1
- Slawth181k☠1
- Velobaby1.1M
- Skylee707k
- Pieper633k
- Jakkyboi558k
- Oldhiem60k
- Lorthamere535k
- Wolfcat339k
- Gundark323k
- Luhcani310k
- Rotstitute294k☠1
- Shortnature288k
- Doomlocke274k
- Mossfoot214k
- 1 more players took less
- Mákí348k
- Doomlocke310k☠1
- Slawth498k
Is the raid learning each one?Hit rate pull by pull
| Pull | 1 | 2 | 3 |
|---|---|---|---|
| 36%☠4 | 32%☠3 | ||
| 15% | 2%☠2 | 2% | |
| 6% | 7% | 11% | |
| 41%☠1 | 7% | 7% | |
| 9%☠1 | 0% | 0% | |
| 1% | 0% | ||
| 0% | 0% | 0% | |
| Pull length | 3:39 | 7:10 | 7:25 |
4Damage
Damage by phase, pull 3
Each damage dealer's DPS in each phase, compared with the average player of their spec on kills of this boss. The line is the average player (100%). Red bars are under 80%. The raid fell furthest behind in Phase 1, at 86%. Intermission is under a minute, so one player's number there can swing a lot.
Players, furthest behind first. The number on the right is the whole pull.
5Burst
Burst in the double-damage windows, pull 3
Did each damage dealer use everything they had ready? A cooldown counts if it was pressed in the window or up to 10 seconds before it. One that was still on cooldown from earlier doesn't count against anyone, unless it was pressed shortly before the window instead of saved. One potion fits between the two windows.
| Player | Intermission 3:42–4:21 |
|---|---|
| Raid | 39 of 53 ready used |
| HolynoodlesRetPressed too early | 3 of 5 ready |
| MïloWindwalkerLeft 2 unused | 1 of 3 ready |
| FesteredUnholy DKPressed too early | 2 of 3 ready |
| GundarkArms WarriorLeft one unused | 3 of 4 ready |
| LorthamereRetLeft one unused | 4 of 5 ready |
| MossfootAssassination RogueLeft one unused | 3 of 4 ready |
| MákíWindwalkerPressed too early | 2 of 3 ready |
| RotstituteDemo WarlockPressed too early | 1 of 2 ready |
| SlawthUnholy DKPressed too early | 2 of 3 ready |
| TartareRetPressed too early | 4 of 5 ready |
| VelobabyBM HunterPressed too early | 1 of 2 ready |
| WolfcatFeralPressed too early | 2 of 3 ready |
How much of each damage dealer's damage in the window went into Zul'jan, and how much went somewhere else. iGold is damage on Zul'jan, grey is damage on anything else in the same seconds. Pets count for their owner. A name is flagged when their share on Zul'jan is more than 15 points under the raid's.