Coiled Altar
KilledHeroic · Venomous Abyss · Wed, Oct 7 · Killed on pull 3 in 7:25
What to work on
- 1Pick up your
Soul Fragments.Big gainYour role - 2Burst harder in the intermission.Big gainYour role
- 3Take
Light's Revocation.Medium gainYour role
Doing well
- Good dodging on Coiled Altar.Fight mechanics
From your summary
- Do
- Stay out of the tank frontal. If
Soul Sever hits you, pick up all three
Soul Fragments right away. - Why
Gravebound killed you on pulls 1 and 3, and on the kill you missed everything after 5:14.
- Do
- Press
Divine Toll as the intermission starts at 3:42, and keep
Hammer of Wrath going while Zul'jan takes double damage. - Why
- You did about a quarter of top Rets' damage there, and
Divine Toll sat ready from 3:44.
- Do
- Add it from the Talents section.
- Why
- 98% of top Rets take it on Coiled Altar.
Your role
Phase by phase
Biggest gap: Intermission, 60% of a typical Ret
Whole pull
By phase
Phase 1128k · 81%
31k behind a typical Ret here, a little on every button. Nothing stands out as one fix.
Single target:
Final Verdict, not
Divine Storm. Stay behind Zul'jan so
Sever never hits you, and soak
Guillotine when it's your group's turn.
Phase 2121k · 94%
8k behind a typical Ret here, a little on every button. Nothing stands out as one fix.
It sat ready from 3:04 to 3:21. Pressed whenever it was ready, that's 11 uses this pull instead of 8. You pressed it 2 times in this phase; typical Rets 3.
Stay stacked on Malacrass so passive cleave breaks the mind-control shields.
Divine Storm when shields or adds are in range. If
Soul Sever hits you, grab all three
Soul Fragments right away.
Intermission157k · 60%
106k behind a typical Ret here, a little on every button. Nothing stands out as one fix.
This is the burst window.
Avenging Wrath,
Execution Sentence, potion, and on-use trinkets should all land here, on Zul'jan.
Phase 3243k · 118%
It still cost about 27.1M damage the raid had to make up.
Two targets stacked:
Divine Storm is your spender. Keep cooldowns on cooldown, and don't let either boss pull ahead.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Rets with similar gear.
1 spot where you could press more on pull 3
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 2vs 2.1 typical | 2vs 1.7 typical | 1vs 0.6 typical | 0vs 2.6 typical | |
| 2vs 1.9 typical | 2vs 1.5 typical | 1vs 0.5 typical | 0vs 2.3 typical | |
| 4vs 3.8 typical | 2vs 2.8 typical-0.8 | 1vs 1.2 typical | 1vs 5.1 typical | |
| 2vs 1.9 typical | 1vs 1.6 typical | 0vs 0.5 typical | 1vs 2.5 typical | |
| 0vs 0.3 typical | 0vs 0.0 typical | 1vs 0.1 typical | 0vs 0.3 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (149k).
#16 of 16 damage dealers on pull 3, the kill
Talents compared with top players
Where your build on pull 3 differs from the top 50
Compared to the top 50 Ret kills on this boss. You ran Herald of the Sun talents, same as 98% of top players.
2 talents top players swap between bosses
| Talent | Here | Ula'tek | You |
|---|---|---|---|
| 38% | 64% | ✓ | |
| 72% | 50% | ✓ |
Either is fine:
Punishment ✓,
Consecrated Ground,
Sacrifice of the Just
How you pressed buttons iYour presses on pull 3 compared to top Rets on their kills.
Pull 3: 4 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 0.99s, top Rets 0.91s, so haste costs you about 8% of your presses.
1 time you went 4 seconds or more without pressing anything; top Rets: about 1. At 1:37 (9s). Worth a look on your video: moving, a mechanic, or out of range?
79% of your presses came right as the last one finished (top Rets 81%). Short pauses add up to 7.2s a minute (5.8s).
What you pressed
Inside
Avenging Wrath you press your buttons in about the same mix as typical Rets.
41s between presses (cooldown 30s); top Rets 31s. Keep it near the top of your list: press it as it comes back. With a 30-second cooldown, it sat ready about 11 seconds between your presses, and every wait that long costs damage you don't get back.
Top Rets waste 23%. Some waste is normal for Ret.
Crusading Strikes per minute: Phase 1 32 vs 38 · Phase 2 22 vs 32 · Intermission 37 vs 48 · Phase 3 34 vs 38. About 32% fewer hits in Phase 2 means time out of range.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 3
From your summary
- You dodged
Axegrinder 13 of 14 times and
Volatile Venom 13 of 17.
Fight mechanics
All 3 pulls · avoidable damage and deaths
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 15:42 across 3 pulls.
78k a minute alive, raid median 58k, #14 of 22
- You avoided
Axegrinder 13 of 14 times (raid median hit rate 14%).
Ability by ability
7 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 1 of 147% | 14% | 43kraid 26ktop players under 1k | |
| 2 of 1020% | 0% | 34kraid under 1ktop players under 1k | |
| 0 of 70% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 10% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 60% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 50% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 170% | 0% | under 1kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 |
|---|---|---|---|
| 1/3 | 0/2 | 0/9 | |
| 1/2 | 0/5 | 1/3 | |
| 0/3 | 0/2 | 0/2 | |
| ☠ | |||
| 0/2 | 0/2 | 0/2 | |
| 0/4 | 0/1 | ||
| 0/5 | 0/6 | 0/6 | |
| Alive | 3:29 | 6:59 | 5:14 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
1 early death, 1 to avoidable damage (raid median 0)
Right target in the burn iYour share of damage on Zul'jan in each window, compared to the raid.
100% of your damage on Zul'jan, raid 100%
Intermission · pull 3 · 3:42–4:20
Every pull: on par with the raid on Zul'jan in 2 of 2 windows you were alive for.
Stats
Lightest on Haste, heaviest on Mastery
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,610 | 2,670 |
| Crit | 1,089 | 1,063 |
| Haste | 639 | 910 |
| Mastery | 1,236 | 1,150 |
| Versatility | 0 | 101 |
Of your spec's top stats, you're lightest on Haste (22% of your secondaries vs 28% for top players), and heaviest on Mastery. Haste lowers the cooldowns of
Judgment,
Blade of Justice and
Hammer of Wrath, so you build
Holy Power faster. When two items are close, lean toward Haste, and let a Raidbots sim settle it.
Enchants and gems
Missing an enchant (Feet); gems fit
Enchants
5 slots already match: Head, Shoulders, Chest, Legs and Ring
Gems
All 3 gems already fit the Haste you're short on
Next time you buy gems,
Flawless Deadly Peridot (Haste and Crit) fits a little better, since you already have more Mastery than top players.
