Coiled Altar
KilledHeroic · Venomous Abyss · Wed, Oct 21 · Killed on attempt 2 in 6:42
What to work on
- 1Press
Touch of the Magi when it's ready.Medium gainYour role - 2
Arcane Barrage did about 69% of a typical Arcane Mage's damage here.Your role - 3
Touch of the Magi right after
Arcane Surge.Your role
Doing well
- Big burst in the Coiled Altar intermissionMechanics
- No early deathsMechanics
- Ready on every attemptGear
Your role
Damage and rotation
Phase 1 60%, Phase 2 82%, Intermission 109%, Phase 3 81% of a typical Arcane Mage. Kill parse 38. 4 things to fix
Touch of the Magi right after
Arcane Surge2 of 3 times on this attempt, missed at 0:22; top Arcane Mages 100% of the time
Arcane Surge when it's back, lined up with
Touch of the Magi2 of 4 on time; the longest wait 22 s, from 0:00
Touch of the Magi soon after it comes backWorth the most7 of 8 on time; the longest wait 37 s, from 1:33. It was back at 1:32 and sat ready for the rest of Phase 1. Pressed on cooldown, the kill had room for 9 instead of 8.
Arcane Barrage right before
Touch of the Magi3 of 7 times on this attempt, missed at 0:01, 2:10, 4:28 and 6:00; top Arcane Mages 100% of the time
Arcane Missiles as often as top players14.0 a minute on this attempt; top Arcane Mages 16.7
When you pressed each button
The fight
Phase 1 · 0:00–1:59
You pressed it 24 times; typical Arcane Mages 29. Likely why:
Arcane Barrage right before
Touch of the Magi. You did it 3 of 7 times; top Arcane Mages 100% of the time.
Zul'jan alone. Raid damage from
Fangs of the Coiled Altar, venom orbs to collect and clear with
Sever, alternating
Guillotine soaks, and roaming
Axegrinder axes.
Phase 2 · 1:59–3:32
You pressed it 18 times; typical Arcane Mages 21. We haven't found why yet, so there are no suggestions right now.
Malacrass joins.
Dreadmarch mind-controls players, whose shields spawn ghosts when broken.
Soul Sever leaves
Gravebound (pick up your three
Soul Fragments).
Gloombomb circles, the
Spiritcackle add, and the
Eternal Nightfall shield and interrupt.
Intermission · 3:32–4:10
Soulbinding: Zul'jan takes 100% more damage while healing himself.
Bloodlust goes here. Fragments of Malacrass race to Zul'jan and must be intercepted, and each soak hits the raid with
Spirit Erasure.
Phase 3 · 4:10–6:42
Both bosses at once with every earlier mechanic. When one dies the other enrages, so the raid balances their health.
Your DPS compared with the raid iDPS over the whole attempt, the way the raid's meter counts it, so it includes any time after you died.
#7 of 11 damage dealers on attempt 2, the kill
Each bar splits a raider's damage on attempt 2 by target.
Talents compared with top players
Sunfury; 100% of top Arcane Mages play it; 1 talent differs
Most common talents for top Sunfury Arcane Mages
17% of top Sunfury players on this boss use exactly this build.
Where your talents differ from top Sunfury players
| Top players take | Top players | You took |
|---|---|---|
| 98% |
3 talents top players swap between bosses
| Talent | Here | Kith'ix | Ula'tek | You |
|---|---|---|---|---|
| 68% | 74% | 96% | ✓ | |
| 64% | 68% | 92% | ✓ | |
| 36% | 28% | 16% | – |
Either is fine:
Master of Escape
Damage by ability
Biggest damage sources first, with how often you cast each, on attempt 2
Biggest sources first: your share and casts a minute.
Mechanics
All 2 attempts · deaths and avoidable damage
Deaths
4 early deaths, none yours
Doing well
- You stayed up on every attempt; the raid had 4 early deaths.
Deaths more than 20 seconds before the attempt ended.
You stayed up on all 2 attempts. The raid had 4 early deaths.
Avoidable damage iDamage you could dodge, per minute alive, across all attempts tonight. You were alive 7:32 across 2 attempts.
214k a minute alive, raid median 129k, #13 of 17
What you could have dodged that can kill you on Coiled Altar. The bar is how much of your health (843k) it takes: one hit, or the worst 8 seconds when hits stack. The (?) has the dodge.
KILLS ON THEIR OWN
KILLS WITH SOMETHING ELSE
Ability by ability
6 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all attempts. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all attempts. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 2 of 729% | 21% | 113kraid 18ktop players under 1k | |
| 2 of 633% | 0% | 62kraid under 1ktop players under 1k | |
| 1 of 520% | 0% | 39kraid under 1ktop players 45k | |
| 0 of 20% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 30% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 70% | 14% | under 1kraid 87ktop players under 1k |
Attempt by attempt
Each mechanic on every attempt: how often it went out while you were alive, and how often it hit you
| Attempt | 1 | 2 |
|---|---|---|
| 0/2 | 2/5 | |
| 1/2 | 1/4 | |
| 1/5 | ||
| 0/2 | ||
| 0/3 | ||
| 0/2 | 0/5 | |
| Alive | 0:50 | 6:42 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Right target in the burn
100% of your damage on Zul'jan, raid 100%
Doing well
- 109% of a typical Arcane Mage's damage while Zul'jan took double damage.
Your share of damage on Zul'jan in each window, compared to the raid.
Intermission · attempt 2 · 3:32–4:10
Every attempt: on par with the raid on Zul'jan in 1 of 1 windows you were alive for.
Stats
Your stat mix is close to top players'
Intellect 3,527, top Arcane Mages 3,568
What each stat is worth to you now
Your stat values are on their way.
Gear upgrades
Nothing to replace or upgrade; you wear the 2 most worn trinkets
Nothing to replace or upgrade: every slot is as high as its track goes, trinkets included.
Trinkets
| Trinket | Top players | You |
|---|---|---|
| 84% | ✓ | |
| 72% | ✓ | |
| 18% | ||
| 14% |
Popular isn't always best for your stats. Sim the trinkets you own on Raidbots before you swap.
Consumables
All set on this boss
Doing well
- Everything on your before-pull checklist was done for this boss.
Your before-pull checklist, from your 2 attempts of this boss.
- Done
FlaskHaste - Done
FoodEvery attempt - Done
Weapon oilEvery attempt - Done
Combat potionOn 1 of 1 attempt that lasted 2 minutes or more - Done
Health potion
Concentrated Silvermoon Health Potion (1 use)
Enchants and gems
4 enchants to change; 3 gems to swap
Enchants
3 slots already match: Chest, Legs and Ring
Gems
You're lightest on Crit, your spec's second-best stat. Crit raises the chance for each of your Arcane spells and abilities to deal double damage. The gem also has Mastery, your spec's third-best stat. Mastery (Savant) raises your max mana and mana regeneration and adds damage to your Arcane spells, including your Arcane Charge damage bonus. Gems that are mostly Crit help close that gap.
