Coiled Altar
KilledHeroic · Venomous Abyss · Wed, Oct 21 · Killed on attempt 2 in 6:42
What to work on
Doing well
- No early deathsMechanics
- Held
Kingsbane for the double-damage windowYour role - Ready on every attemptGear
Your role
Damage and rotation
Phase 1 72%, Phase 2 96%, Intermission 69%, Phase 3 78% of a typical Assassination Rogue. Kill parse 48. 3 things to fix
Deathmark when it's back, lined up with
Kingsbane1 of 3 on time; the longest wait 22 s, from 4:17
Kingsbane right after
Deathmark3 of 3 times on this attempt; top Assassination Rogues 100% of the time
Rupture before
DeathmarkWorth the most2 of 3 times on this attempt, missed at 4:40; top Assassination Rogues 100% of the time
Garrote right after
Vanish4 of 4 times on this attempt; top Assassination Rogues 100% of the time
Envenom as often as top players12.9 a minute on this attempt; top Assassination Rogues 13.5
Doing well
When you pressed each button
The fight
Phase 1 · 0:00–1:59
You pressed it 21 times; typical Assassination Rogues 25. We haven't found why yet, so there are no suggestions right now.
Zul'jan alone. Raid damage from
Fangs of the Coiled Altar, venom orbs to collect and clear with
Sever, alternating
Guillotine soaks, and roaming
Axegrinder axes.
Phase 2 · 1:59–3:32
Malacrass joins.
Dreadmarch mind-controls players, whose shields spawn ghosts when broken.
Soul Sever leaves
Gravebound (pick up your three
Soul Fragments).
Gloombomb circles, the
Spiritcackle add, and the
Eternal Nightfall shield and interrupt.
Intermission · 3:32–4:10
Soulbinding: Zul'jan takes 100% more damage while healing himself.
Bloodlust goes here. Fragments of Malacrass race to Zul'jan and must be intercepted, and each soak hits the raid with
Spirit Erasure.
Phase 3 · 4:10–6:42
Both bosses at once with every earlier mechanic. When one dies the other enrages, so the raid balances their health.
Your DPS compared with the raid iDPS over the whole attempt, the way the raid's meter counts it, so it includes any time after you died.
#6 of 11 damage dealers on attempt 2, the kill
Each bar splits a raider's damage on attempt 2 by target.
Talents compared with top players
Fatebound; 100% of top Assassination Rogues play it; 1 talent differs
Most common talents for top Fatebound Assassination Rogues
27% of top Fatebound players on this boss use exactly this build.
Where your talents differ from top Fatebound players
| Top players take | Top players | You took |
|---|---|---|
| 94% |
3 talents top players swap between bosses
| Talent | Here | Kith'ix | Ula'tek | You |
|---|---|---|---|---|
| 12% | 6% | 100% | – | |
| 84% | 94% | 0% | ✓ | |
| 86% | 92% | 44% | ✓ |
Damage by ability
Biggest damage sources first, with how often you cast each, on attempt 2
Biggest sources first: your share and casts a minute.
Mechanics
All 2 attempts · deaths and avoidable damage
Deaths
4 early deaths, none yours
Doing well
- You stayed up on every attempt; the raid had 4 early deaths.
Deaths more than 20 seconds before the attempt ended.
You stayed up on all 2 attempts. The raid had 4 early deaths.
Avoidable damage iDamage you could dodge, per minute alive, across all attempts tonight. You were alive 7:27 across 2 attempts.
312k a minute alive, raid median 129k, #17 of 17
What to work on
What you could have dodged that can kill you on Coiled Altar. The bar is how much of your health (866k) it takes: one hit, or the worst 8 seconds when hits stack. The (?) has the dodge.
KILLS ON THEIR OWN
KILLS WITH SOMETHING ELSE
Ability by ability
6 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all attempts. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all attempts. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 1 of 714% | 14% | 234kraid 87ktop players under 1k | |
| 1 of 714% | 21% | 78kraid 18ktop players under 1k | |
| 0 of 60% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 50% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 20% | 0% | under 1kraid under 1ktop players under 1k | |
| 0 of 30% | 0% | under 1kraid under 1ktop players under 1k |
Attempt by attempt
Each mechanic on every attempt: how often it went out while you were alive, and how often it hit you
| Attempt | 1 | 2 |
|---|---|---|
| 1/2 | 0/5 | |
| 0/2 | 1/5 | |
| 0/2 | 0/4 | |
| 0/5 | ||
| 0/2 | ||
| 0/3 | ||
| Alive | 0:45 | 6:42 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Right target in the burn iYour share of damage on Zul'jan in each window, compared to the raid.
100% of your damage on Zul'jan, raid 100%
Intermission · attempt 2 · 3:32–4:10
Every attempt: on par with the raid on Zul'jan in 1 of 1 windows you were alive for.
Stats
Your stat mix is close to top players'
Agility 2,610, top Assassination Rogues 2,560
What each stat is worth to you now
Your stat values are on their way.
Gear upgrades iOnly the slots worth your time. Suggested items carry your best stats (Crit, Haste and Mastery).
1 to upgrade; you wear 1 of the 2 most worn trinkets
Trinkets
| Trinket | Top players | You |
|---|---|---|
| 94% | ✓ | |
| 50% | ||
| 22% | ||
| 20% | ✓ | |
| 4% | ||
| 2% |
Popular isn't always best for your stats. Sim the trinkets you own on Raidbots before you swap.
Consumables
All set on this boss
Doing well
- Everything on your before-pull checklist was done for this boss.
Your before-pull checklist, from your 2 attempts of this boss.
- Done
FlaskCritical Strike - Done
FoodEvery attempt - Done
Weapon oilEvery attempt - Done
Combat potionOn 1 of 1 attempt that lasted 2 minutes or more - Done
Health potion
Concentrated Silvermoon Health Potion (1 use)
Enchants and gems
3 enchants to change; 2 gems to swap
Enchants
4 slots already match: Chest, Legs, Ring and Main hand
Gems
You're lightest on Mastery, your spec's third-best stat. Mastery (Potent Assassin) raises the damage of your poisons and bleeds. The gem also has Crit, your spec's best stat. Crit gives your attacks a chance to deal double damage and gives you extra Combo Points through
Seal Fate. Gems that are mostly Mastery help close that gap.
