Ula'tek
KilledHeroic · Venomous Abyss · Thu, Oct 15 · Killed on pull 9 in 9:45
What to work on
- 1Spread out after
Serpent's Bite.Big gainFight mechanics - 2Weave through
Caustic Waves.Medium gainFight mechanics - 3Have the next button ready as the last one ends.Medium gainYour role
Doing well
Whirling Dragon Punch on cooldown.Your role- Fewer long stops.Your role
- Strong intermission.Your role
From your summary
- Do
- Your haste matches top Windwalkers and your cooldowns now go out on time. What's left is the small wait between buttons: press your next ability the moment the last one finishes.
- Why
- Small gaps between presses cost you about 8% of your presses on the kill.
- Last night 60 seconds between presses; tonight 39, close to top Windwalkers' 37.
- 12 stops of 4 seconds or more last night; 7 on the kill, the same as top Windwalkers.
- 154k there, about twice a typical Windwalker.
Your role
Phase by phase
Biggest gap: Phase 2, 50% of a typical Windwalker
Whole pull
By phase
Phase 1213k · 80%
52k behind a typical Windwalker here, a little on every button. Nothing stands out as one fix.
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2130k · 50%
131k behind a typical Windwalker here · 31k pinned to a fix below; the striped rest is a little of every button
You pressed it as often as typical Windwalkers. Each one hit about half as hard (487k vs 1.0M). We haven't found why yet, so there's no fix to give.
The raid splits to the two side platforms. Kill the Doomscale Warden, break
Grasping Fangs tethers two at a time, carry eggs to the Cauldron, and interrupt the Weakened Doomscale's
Anguished Cry.
Intermission154k · 213%
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3178k · 98%
4k behind a typical Windwalker here, a little on every button. Nothing stands out as one fix.
It still cost about 17.6M damage the raid had to make up.
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Windwalkers with similar gear.
Pressed as often as they allowed on pull 9
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 4vs 3.3 typical | 2vs 2.1 typical | 1vs 0.2 typical | 2vs 3.6 typical | |
| 4vs 4.3 typical | 4vs 3.0 typical | 1vs 0.4 typical | 2vs 4.6 typical | |
| 0vs 0.0 typical | 1vs 0.9 typical | 0vs 0.3 typical | 1vs 0.9 typical | |
| 1vs 0.7 typical | 0vs 0.0 typical | 0vs 0.0 typical | 1vs 0.5 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (173k).
#15 of 15 damage dealers on pull 9, the kill
Talents compared with top players
Where your build on pull 9 differs from the top Shado-Pan players
Compared to the top 44 Shado-Pan Windwalker kills on this boss. You ran Shado-Pan talents, same as 100% of top players.
The very top Windwalker parses run Conduit of the Celestials, but it needs specific secondary stats, low latency and a lot of practice: you juggle short buffs from three abilities, and two of them overwrite each other. Until you're consistently parsing purple, Shado-Pan does more damage, so this page compares you with the best Shado-Pan Windwalkers.
11 talents where either choice is fine
Either is fine:
Spiritual Focus ✓,
Energy Burst,
Pressure Points,
Memory of the Monastery,
Universal Energy,
Drinking Horn Cover,
Windwalking ✓,
Jadefire Stomp ✓,
Soothing Mist,
Elusive Mists,
Singularly Focused Jade ✓
How you pressed buttons iYour presses on pull 9 compared to top Windwalkers on their kills.
Pull 9: 1 thing to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 0.99s, top Windwalkers 0.99s.
3 times you went 4 seconds or more without pressing anything; top Windwalkers: about 7. At 3:28 (8s), 4:06 (6s), 5:40 (4s). Worth a look on your video: moving, a mechanic, or out of range?
74% of your presses came right as the last one finished (top Windwalkers 88%). Short pauses add up to 8.9s a minute (4.3s).
What you pressed
Inside
Zenith you press your buttons in about the same mix as typical Windwalkers.
9s between presses; top Windwalkers 9s.
12s between presses; top Windwalkers 12s.
39s between presses; top Windwalkers 37s.
Top Windwalkers waste 4%.
Auto-attack hits per minute: Phase 1 27 vs 26 · Phase 2 20 vs 23 · Intermission 7 vs 8 · Phase 3 26 vs 25.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 9
From your summary
- Do
- After you soak
Serpent's Bite in Phase 3, move away from the other soakers before your
Volatile Purge goes off 5 seconds later. - Why
- On pull 1 a second circle landed on yours and killed you at 8:01, and the raid wiped with Ula'tek under 2%.
- Do
- You've cut this down since last night. In Phase 1 move to the side opposite the wing Ula'tek pulls back, and in Phase 3 find the gap before the wave reaches you. Watch for
Falling Debris the same way during the Hearts. - Why
Caustic Waves hit you 7 of the 20 times they went out, the most damage you took from anything you can dodge.
Fight mechanics
All 9 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 40:17 across 9 pulls.
229k a minute alive, raid median 97k, #30 of 37
Falling Debris hit you on 4 of 13 times it went out while you were alive (31%). The raid median is 15%.- Early vs late: on pulls 1–4 you dodged 27 of 36 mechanics (75%); on pulls 5–9 you dodged 36 of 42 (86%). You got cleaner as the night went on.
Ability by ability
6 abilities; 1 hit you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top Shado-Pan players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 7 of 2035% | 25% | 145kraid 48ktop players under 1k | |
| 4 of 1331% | 15% | 55kraid under 1ktop players under 1k | |
| 2 of 1712% | 6% | 16kraid under 1ktop players under 1k | |
| 2 of 1118% | 8% | 14kraid 1k | |
| 0 of 90% | 0% | under 1kraid under 1ktop players 63k | |
| 0 of 80% | 0% | under 1kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 1/4 | ☠ | 2/5 | 1/5 | 0/1 | 2/4 | ||||
| 2/3 | 1/4 | 1/3 | 0/2 | 0/1 | |||||
| 0/4 | 1/3 | 1/2 | 0/3 | 0/5 | |||||
| ☠ | 0/3 | ☠ | 0/2 | ||||||
| 0/2 | 0/2 | 0/3 | 0/2 | ||||||
| 0/1 | 0/2 | 0/3 | 0/2 | ||||||
| Alive | 8:01 | 0:17 | 0:59 | 8:51 | 9:36 | 0:16 | 0:15 | 3:54 | 8:08 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
5 early deaths, 2 to avoidable damage (raid median 1)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
35% of your damage there went into them, raid median 31%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
79% of your damage on the Heart, raid 76%
Heart 1 · pull 9 · 2:15–2:35
Heart 2 · pull 9 · 4:44–5:04
Heart 3 · pull 9
You were dead for this one.
Every pull: on par with the raid on the Heart in 10 of 10 windows you were alive for.
Gear upgrades iOnly the slots worth your time. Suggested items carry your best stats (Haste, Crit and Mastery).
4 to upgrade
Consumables iYour before-pull checklist, from your 9 pulls of this boss.
All set on this boss
- Done
FlaskHaste - Done
FoodEvery pull - Done
Weapon oilEvery pull - Done
Combat potionOn 5 of 5 pulls that lasted 2 minutes or more - Done
Health potion
Concentrated Silvermoon Health Potion (1 use)
Stats
Your stat mix is close to top players'
| Stat | You | Top Shado-Pan median |
|---|---|---|
| Agility | 2,764 | 2,642 |
| Crit | 857 | 906 |
| Haste | 1,129 | 1,010 |
| Mastery | 951 | 1,110 |
| Versatility | 0 | 101 |
Enchants and gems
2 enchants to change; 3 gems to swap
Enchants
5 slots already match: Head, Chest, Legs, Feet and Ring
Gems
You're lightest on Mastery, your spec's third-best stat. Mastery (Combo Strikes) raises the damage of each ability you use when it differs from the ability you used just before it. The gem also has Crit, your spec's second-best stat. Crit gives most of your abilities a chance to deal double damage, but it does not affect
Touch of Death or
Touch of Karma. Gems that are mostly Mastery help close that gap.
