Ula'tek
KilledHeroic · Venomous Abyss · Thu, Oct 15 · Killed on pull 9 in 9:45
What to work on
- 1Have the next cast ready as the last one ends.Medium gainYour role
Doing well
- Fewer long stops.Your role
- Cleanest dodging in the raid.Fight mechanics
- No early deaths.Fight mechanics
- #2 damage dealer on the first kill.Your role
From your summary
- Do
- Your haste is about the same as top Arcane Mages. What's left is the small wait between casts: start the next button as the current cast or channel finishes.
- Why
- Short gaps between casts cost you about 4% of your presses on the kill.
- Last night long stops cost you about 7% of your presses; on the kill tonight, about 3%.
- 193k on the kill, and 40% of your Phase 3 damage went into eggs and adds, 3rd in the raid.
Your role
Phase by phase
Biggest gap: Phase 2, 58% of a typical Arcane Mage
Whole pull
By phase
Phase 1291k · 105%
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2171k · 58%
122k behind a typical Arcane Mage here · 41k pinned to a fix below; the striped rest is a little of every button
You pressed it 5 times; typical Arcane Mages 10. Each one hit about half as hard (387k vs 874k). We haven't found why yet, so there's no fix to give.
The raid splits to the two side platforms. Kill the Doomscale Warden, break
Grasping Fangs tethers two at a time, carry eggs to the Cauldron, and interrupt the Weakened Doomscale's
Anguished Cry.
Intermission139k · 83%
29k behind a typical Arcane Mage here, a little on every button. Nothing stands out as one fix.
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3182k · 101%
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Arcane Mages with similar gear.
Pressed as often as they allowed on pull 9
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 2vs 2.0 typical | 1vs 1.0 typical | 0vs 0.0 typical | 2vs 2.4 typical | |
| 3vs 3.5 typical | 3vs 2.3 typical | 0vs 0.4 typical | 4vs 3.7 typical | |
| 1vs 0.9 typical | 0vs 0.0 typical | 0vs 0.0 typical | 1vs 0.5 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (206k).
#2 of 15 damage dealers on pull 9, the kill
Talents compared with top players
Where your build on pull 9 differs from the top 50
Compared to the top 50 Arcane Mage kills on this boss. You ran Sunfury talents, same as 100% of top players.
Your build matches what top players take on this boss.
3 talents top players swap between bosses
| Talent | Here | Kith'ix | You |
|---|---|---|---|
| 92% | 68% | ✓ | |
| 96% | 74% | ✓ | |
| 54% | 74% | – |
How you pressed buttons iYour presses on pull 9 compared to top Arcane Mages on their kills.
Pull 9: 2 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.04s, top Arcane Mages 1.03s, so haste costs you about 1% of your presses.
3 times you went 4 seconds or more without pressing anything; top Arcane Mages: about 4. At 3:32 (10s), 7:53 (9s), 8:04 (5s). Worth a look on your video: moving, a mechanic, or out of range?
87% of your presses came right as the last one finished (top Arcane Mages 91%). Short pauses add up to 5.6s a minute (3.0s).
What you pressed
Inside
Arcane Surge you press your buttons in about the same mix as typical Arcane Mages.
51s between presses; top Arcane Mages 46s.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 9
From your summary
- #1 of 25 for avoidable damage: you dodged
Caustic Waves all 24 times and
Falling Debris all 19.
- Last night you died early on 5 pulls; tonight on none.
Fight mechanics
All 9 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 44:23 across 9 pulls.
1k a minute alive, raid median 97k, #13 of 37
- You avoided
Caustic Waves 24 of 24 times (raid median hit rate 25%). - You avoided
Falling Debris 19 of 19 times (raid median hit rate 15%). - Early vs late: on pulls 1–4 you dodged 46 of 47 mechanics (98%); on pulls 5–9 you dodged 51 of 51 (100%). About the same all night.
Ability by ability
6 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 1 of 147% | 8% | 1kraid 1k | |
| 0 of 240% | 25% | under 1kraid 48ktop players under 1k | |
| 0 of 190% | 15% | under 1kraid under 1ktop players under 1k | |
| 0 of 170% | 6% | under 1kraid under 1ktop players under 1k | |
| 0 of 130% | 0% | under 1kraid under 1ktop players 72k | |
| 0 of 110% | 0% | under 1kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 1/4 | 0/3 | 0/3 | 0/4 | ||||||
| 0/6 | 0/1 | 0/5 | 0/5 | 0/1 | 0/6 | ||||
| 0/6 | 0/4 | 0/5 | 0/2 | 0/2 | |||||
| 0/4 | 0/3 | 0/2 | 0/3 | 0/5 | |||||
| 0/4 | 0/2 | 0/4 | 0/3 | ||||||
| 0/2 | 0/1 | 0/2 | 0/3 | 0/3 | |||||
| Alive | 9:59 | 0:17 | 1:23 | 8:51 | 9:59 | 0:16 | 0:08 | 3:45 | 9:45 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
0 early deaths, 0 to avoidable damage (raid median 1)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
40% of your damage there went into them, raid median 31%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
79% of your damage on the Heart, raid 76%
Heart 1 · pull 9 · 2:15–2:35
Heart 2 · pull 9 · 4:44–5:04
Heart 3 · pull 9 · 9:33–9:44
Every pull: on par with the raid on the Heart in 12 of 12 windows you were alive for.
Gear upgrades iOnly the slots worth your time. Suggested items carry your best stats (Haste, Crit and Mastery).
1 to upgrade
Consumables iYour before-pull checklist, from your 9 pulls of this boss.
All set on this boss
- Done
Flask
Flask of the Blood Knights (Haste) - Done
Food
Hearty Well Fed, every pull - Done
Weapon oil
Thalassian Phoenix Oil, every pull - Done
Combat potion
Light's Potential, on 5 of 5 pulls that lasted 2 minutes or more - Done
Health potion
Concentrated Silvermoon Health Potion (1 use)
A Dragonflight augment rune on 3 pulls. We admire digging through the bank, but that rune was made for fighting dragons.
Stats
Your stat mix fits your spec
| Stat | You | Top-50 median |
|---|---|---|
| Intellect | 3,536 | 3,554 |
| Crit | 821 | 855 |
| Haste | 1,333 | 1,015 |
| Mastery | 516 | 539 |
| Versatility | 330 | 682 |
Your mix fits your spec. You're furthest below top players on Versatility, which counts least for your spec. Haste speeds up your casts and lowers your global cooldown, but it also drains your mana faster if you lack Mastery. When two items are close, lean toward Haste, then Crit.
Enchants and gems
2 enchants to change; gems fit
Enchants
5 slots already match: Head, Shoulders, Chest, Feet and Ring
- Head
Empowered Rune of Avoidance - Shoulders
Amirdrassil's Grace - Chest
Mark of the Worldsoul - Feet
Lynx's Dexterity - Ring
Eyes of the Eagle
