Ula'tek
Best 24%Heroic · Venomous Abyss · Thu, Oct 8 · Best pull #12, 7:53 · 13 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Stay with the boss in Phase 2.Big gainYour role
- 2Dodge more, and help on Phase 3 eggs and adds.Medium gainFight mechanics
- 3Keep pressing
Divine Toll.Medium gainYour role
Doing well
- Your Heart timing was good.Your role
From your summary
- Do
- Stay on the Doomscale Warden and cleave it into the eggs. Your
Holy Power comes from auto-attacks, so time away costs
Final Verdicts too. - Why
- Phase 2 was 106k DPS against 233k for a typical Ret. Getting halfway there is about 19k DPS over the whole pull.
- Do
- Press it every minute, and line one up with the second
Venomous Heart at 4:45. - Why
- You stopped after 3:56 on a 7:53 pull, about three casts missed.
Avenging Wrath and
Execution Sentence landed in both
Venomous Heart windows, with your potion in the first.
Your role
Phase by phase
Biggest gap: Intermission, 24% of a typical Ret
Whole pull
By phase
Phase 1194k · 93%
15k behind a typical Ret here · 13k pinned to a fix below; the striped rest is a little of every button
You pressed it 20 times in this phase; typical Rets 29. Press
Hammer of Wrath before
Blade of Justice when it has 2 charges.
It was back at 2:21 and sat ready for the rest of this phase. The
Venomous Heart takes double damage from 2:16 in this phase. You pressed it 4 times in this phase; typical Rets 5.
Save your second
Avenging Wrath, potion, and trinkets for the
Venomous Heart window, and target the Heart. Freedom assignments on the tanks clear
Hobbled after
Mother's Wrath.
Phase 2106k · 55%
88k behind a typical Ret here · 12k pinned to a fix below; the striped rest is a little of every button
It sat ready from 3:16 to 3:56. Pressed whenever it was ready, that's 7 uses this pull instead of 4. The
Venomous Heart takes double damage from 4:45 in this phase. You pressed it 1 time in this phase; typical Rets 2.
Divine Storm when the Warden and eggs are near each other;
Final Verdict when it's just the Warden. Watch the tether breaks: each one puts a raid-wide DoT on both platforms.
Intermission17k · 24%
55k behind a typical Ret here · 21k pinned to a fix below; the striped rest is a little of every button
You pressed it 3 times; typical Rets 5. Each one hit about a third softer (114k vs 172k). We haven't found why yet, so there's no fix to give.
It was back at 5:39 and sat ready for the rest of this phase. You pressed it 0 times in this phase; typical Rets 1.
Soak with your team's casts only. Move off the middle before the platform breaks.
Phase 3 (partial)129k · 84%
24k behind a typical Ret here, a little on every button. Nothing stands out as one fix.
It still cost about 10.5M damage the raid had to make up.
Melee stays on the boss platform. Soak the melee
Serpent's Bite, rotate platforms before
Circling Prey, and use a defensive on the second platform break. Save burst for the final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Rets with similar gear.
3 spots where you could press more on pull 12
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 3vs 3.0 typical | 2vs 1.8 typical | 1vs 0.0 typical | 0vs 3.5 typical | |
| 3vs 3.0 typical | 2vs 1.8 typical | 0vs 0.0 typical | 1vs 3.5 typical | |
| 4vs 5.0 typical-1.0 | 4vs 3.4 typical | 0vs 0.6 typical-0.6 | 1vs 5.7 typical | |
| 3vs 2.9 typical | 1vs 1.8 typical-0.8 | 0vs 0.0 typical | 0vs 3.1 typical | |
| 1vs 0.5 typical | 0vs 0.0 typical | 0vs 0.0 typical | 0vs 0.4 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (132k).
#14 of 14 damage dealers on pull 12, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 12 differs from the top 50
Compared to the top 50 Ret kills on this boss. You ran Herald of the Sun talents, same as 100% of top players.
4 talents where either choice is fine
Either is fine:
Lightforged Blessing,
Consecrated Ground ✓,
Blinding Light ✓,
Punishment ✓
How you pressed buttons iYour presses on pull 12 compared to top Rets on their kills.
Pull 12: 4 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 0.99s, top Rets 0.95s, so haste costs you about 4% of your presses.
5 times you went 4 seconds or more without pressing anything; top Rets: about 5. At 1:41 (4s), 3:40 (10s), 4:01 (10s), 4:15 (12s), 5:35 (13s). Worth a look on your video: moving, a mechanic, or out of range?
69% of your presses came right as the last one finished (top Rets 82%). Short pauses add up to 8.7s a minute (6.3s).
What you pressed
Inside
Avenging Wrath you press your buttons in about the same mix as typical Rets.
40s between presses (cooldown 30s); top Rets 34s. Keep it near the top of your list: press it as it comes back. With a 30-second cooldown, it sat ready about 10 seconds between your presses, and every wait that long costs damage you don't get back.
Top Rets waste 27%. Some waste is normal for Ret.
Crusading Strikes per minute: Phase 1 28 vs 35 · Phase 2 16 vs 29 · Intermission 2 vs 14 · Phase 3 26 vs 35. About 81% fewer hits in Intermission means time out of range.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 12
From your summary
- Do
- For
Caustic Waves, move to the side opposite the wing Ula'tek pulls back. In Phase 3, swap to eggs and adds as they spawn. - Why
- You took about twice the raid's avoidable damage, which is healing the raid needs for Phase 3.
Fight mechanics
All 13 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 60:15 across 13 pulls.
297k a minute alive, raid median 146k, #19 of 20
Falling Debris hit you on 15 of 42 times it went out while you were alive (36%). The raid median is 6%.
Caustic Waves hit you on 9 of 22 times it went out while you were alive (41%). The raid median is 18%.
Virulent Spit hit you on 7 of 26 times it went out while you were alive (27%). The raid median is 8%.- Early vs late: on pulls 1–6 you dodged 27 of 35 mechanics (77%); on pulls 7–13 you dodged 51 of 75 (68%). You got hit more later in the night.
Ability by ability
6 abilities; 3 hit you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 9 of 2241% | 18% | 125kraid 77ktop players under 1k | |
| 15 of 4236% | 6% | 118kraid 18ktop players under 1k | |
| 7 of 2627% | 8% | 49kraid 13ktop players under 1k | |
| 1 of 166% | 6% | 5kraid 4ktop players under 1k | |
| 0 of 40% | 0% | under 1kraid under 1k | |
| – | 20% | under 1kraid 10ktop players 73k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/2 | 1/2 | 0/2 | 0/1 | 1/2 | 1/2 | 2/2 | ☠ | 0/1 | ☠ | 0/2 | 1/1 | ||
| 0/4 | 3/5 | 1/4 | 2/4 | 2/4 | 3/5 | 0/2 | 3/7 | 1/7 | |||||
| 1/2 | 0/3 | 1/2 | 0/3 | 1/4 | 1/2 | 1/4 | 2/4 | 0/2 | |||||
| 0/1 | 0/1 | 0/1 | 0/2 | 0/1 | 0/3 | 1/3 | 0/1 | 0/1 | 0/2 | ||||
| ☠ | 0/1 | ☠ | 0/1 | ||||||||||
| Alive | 2:00 | 2:02 | 4:08 | 1:23 | 5:34 | 6:50 | 6:42 | 4:42 | 6:57 | 4:32 | 1:51 | 6:45 | 6:49 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
6 early deaths, 3 to avoidable damage (raid median 6)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
34% of your damage there went into them, raid median 48%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
76% of your damage on the Heart, raid 73%
Heart 1 · pull 12 · 2:15–2:35
Heart 2 · pull 12 · 4:44–5:04
Every pull: on par with the raid on the Heart in 15 of 15 windows you were alive for.
Stats
Lightest on Crit, heaviest on Mastery
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,650 | 2,652 |
| Crit | 741 | 1,053 |
| Haste | 654 | 894 |
| Mastery | 1,420 | 1,184 |
| Versatility | 87 | 101 |
Of your spec's top stats, you're lightest on Crit (26% of your secondaries vs 33% for top players), and heaviest on Mastery. Crit lets your attacks hit for double, makes
Art of War trigger more often from melee crits, and adds area damage from
Empyrean Hammer on Templar. When two items are close, lean toward Crit, and let a Raidbots sim settle it.
Enchants and gems
Enchants match top players; gems fit
Enchants
All 7 slots already match
- Head
Empowered Rune of Avoidance - Shoulders
Amirdrassil's Grace - Chest
Mark of the Worldsoul - Legs
+41 Agility/Strength & +115 Stamina - Feet
Lynx's Dexterity - Ring
Eyes of the Eagle - Main hand
Rite of the Hash'ey
Gems
All 4 gems already fit the Crit you're short on
Next time you buy gems,
Flawless Quick Garnet (Crit and Haste) fits a little better, since you already have more Mastery than top players.
