Ula'tek
Best 24%Heroic · Venomous Abyss · Thu, Oct 8 · Best pull #12, 7:53 · 13 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Start your next cast sooner.Big gainYour role
- 2Dodge
Falling Debris.Medium gainFight mechanics - 3Press
Prismatic Bolt as soon as it's ready.Medium gainYour role
Doing well
Touch of the Magi on cooldown.Your role- Strong on eggs and adds.Fight mechanics
From your summary
- Do
- Press your next spell while the current cast is still finishing. The game queues it, so the next cast starts with no gap.
- Why
- Those tiny gaps between casts add up to almost 10 seconds a minute, about three times what top Arcane Mages lose.
- Do
- When
Prismatic Bolt is ready, press it before anything else, inside
Arcane Surge and out. - Why
- It's one of your hardest hitters, and inside
Arcane Surge you pressed it about a quarter as often as top Arcane Mages.
- You pressed it every time it was ready.
Your role
Phase by phase
Biggest gap: Intermission, 66% of a typical Arcane Mage
Whole pull
By phase
Phase 1197k · 75%
67k behind a typical Arcane Mage here · 28k pinned to a fix below; the striped rest is a little of every button
You pressed it 4 times; typical Arcane Mages 10. We haven't found why yet, so there's no fix to give.
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2201k · 72%
77k behind a typical Arcane Mage here · 13k pinned to a fix below; the striped rest is a little of every button
You pressed it as often as typical Arcane Mages. Each one hit about a third softer (662k vs 874k). We haven't found why yet, so there's no fix to give.
The raid splits to the two side platforms. Kill the Doomscale Warden, break
Grasping Fangs tethers two at a time, carry eggs to the Cauldron, and interrupt the Weakened Doomscale's
Anguished Cry.
Intermission104k · 66%
55k behind a typical Arcane Mage here · 26k pinned to a fix below; the striped rest is a little of every button
You pressed it 4 times; typical Arcane Mages 5. We haven't found why yet, so there's no fix to give.
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3 (partial)124k · 73%
47k behind a typical Arcane Mage here · 20k pinned to a fix below; the striped rest is a little of every button
You pressed it 6 times; typical Arcane Mages 8. Each one hit about a third softer (344k vs 563k). We haven't found why yet, so there's no fix to give.
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Arcane Mages with similar gear.
Pressed as often as they allowed on pull 12
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 2vs 2.0 typical | 1vs 1.0 typical | 0vs 0.0 typical | 1vs 2.4 typical | |
| 4vs 3.5 typical | 3vs 2.3 typical | 1vs 0.4 typical | 2vs 3.7 typical | |
| 1vs 0.9 typical | 0vs 0.0 typical | 0vs 0.0 typical | 0vs 0.5 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (171k).
#8 of 14 damage dealers on pull 12, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 12 differs from the top 50
Compared to the top 50 Arcane Mage kills on this boss. You ran Sunfury talents, same as 100% of top players.
1 talents where either choice is fine
Either is fine:
Master of Escape
How you pressed buttons iYour presses on pull 12 compared to top Arcane Mages on their kills.
Pull 12: 2 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.09s, top Arcane Mages 1.03s, so haste costs you about 5% of your presses.
4 times you went 4 seconds or more without pressing anything; top Arcane Mages: about 4. At 2:40 (5s), 3:40 (5s), 4:15 (4s), 6:17 (4s). Worth a look on your video: moving, a mechanic, or out of range?
77% of your presses came right as the last one finished (top Arcane Mages 91%). Short pauses add up to 9.6s a minute (3.0s).
What you pressed
Inside
Arcane Surge you press your buttons in about the same mix as typical Arcane Mages.
48s between presses; top Arcane Mages 46s.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 12
From your summary
- Do
- Watch for the debris spots while you hit the
Venomous Heart, and step out before they land. - Why
- It hit you on about two of every three drops, far more than the rest of the raid, and it ended pull 13 for you.
- Almost two-thirds of your Phase 3 damage went into eggs and adds, well above the raid.
Fight mechanics
All 13 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 68:08 across 13 pulls.
241k a minute alive, raid median 146k, #17 of 20
Falling Debris hit you on 24 of 48 times it went out while you were alive (50%). The raid median is 6%.- You avoided
Virulent Spit 27 of 27 times (raid median hit rate 8%). - You avoided
Caustic Waves 21 of 24 times (raid median hit rate 18%). - Early vs late: on pulls 1–6 you dodged 28 of 35 mechanics (80%); on pulls 7–13 you dodged 65 of 87 (75%). You got hit more later in the night.
Ability by ability
6 abilities; 1 hit you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 24 of 4850% | 6% | 190kraid 18ktop players under 1k | |
| 3 of 2412% | 18% | 38kraid 77ktop players under 1k | |
| 1 of 250% | 20% | 9kraid 10ktop players 72k | |
| 1 of 176% | 6% | 5kraid 4ktop players under 1k | |
| 0 of 40% | 0% | under 1kraid under 1k | |
| 0 of 270% | 8% | under 1kraid 13ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2/4 | 3/5 | 1/4 | 3/4 | 1/4 | 3/5 | 1/2 | 3/6 | 4/7 | ☠ | ||||
| 0/2 | 0/2 | 0/2 | 1/1 | 0/2 | 1/2 | 0/2 | 0/3 | 0/1 | 0/2 | 1/4 | 0/1 | ||
| ☠ | 0/1 | ||||||||||||
| 0/1 | 0/1 | 0/1 | 0/2 | 0/1 | 1/3 | 0/3 | 0/2 | 0/1 | 0/2 | ||||
| 0/1 | ☠ | 0/1 | 0/1 | ||||||||||
| 0/2 | 0/3 | 0/2 | 0/3 | 0/4 | 0/2 | 0/4 | 0/1 | 0/4 | 0/2 | ||||
| Alive | 2:00 | 1:59 | 4:10 | 1:23 | 6:49 | 6:50 | 6:53 | 4:47 | 7:11 | 4:27 | 6:54 | 7:52 | 6:53 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
5 early deaths, 2 to avoidable damage (raid median 6)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
63% of your damage there went into them, raid median 48%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
77% of your damage on the Heart, raid 73%
Heart 1 · pull 12 · 2:15–2:35
Heart 2 · pull 12 · 4:44–5:04
Every pull: on par with the raid on the Heart in 16 of 17 windows you were alive for. Less on it: pull 13 Heart 2.
Stats
Your stat mix fits your spec
| Stat | You | Top-50 median |
|---|---|---|
| Intellect | 3,525 | 3,554 |
| Crit | 1,512 | 855 |
| Haste | 1,254 | 1,015 |
| Mastery | 592 | 539 |
| Versatility | 281 | 682 |
Your mix fits your spec. You're furthest below top players on Versatility, which counts least for your spec. Haste speeds up your casts and lowers your global cooldown, but it also drains your mana faster if you lack Mastery. When two items are close, lean toward Haste, then Crit.
Enchants and gems
4 enchants to change; 1 gem to swap
Enchants
3 slots already match: Chest, Legs and Ring
Gems
Your spec's top stats are Haste and Crit. Haste speeds up your casts and lowers your global cooldown, but it also drains your mana faster if you lack Mastery. Crit raises the chance for each of your Arcane spells and abilities to deal double damage. A Haste and Crit gem helps with both.
