Ula'tek
Best 24%Heroic · Venomous Abyss · Thu, Oct 8 · Best pull #12, 7:53 · 13 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Hand off the boss before the 1:54
Mother's Wrath.Big gainFight mechanics - 2Don't die to
Mother's Wrath.Big gainFight mechanics - 3
Taunt only during
Caustic Waves.Medium gainFight mechanics
Doing well
- Clean swaps once it clicked.Fight mechanics
- Shriekers handled.Fight mechanics
Your role
Pull 12 · the raid's furthest pull
Phase by phase
Biggest gap: Phase 3, 84% of a typical Prot Warrior
Phase 1126k · 104%
- Cooldowns: Press
Shield Wall here. It sat ready from 0:00 to 1:21.
Stone Venom hit you for 6.3M in this phase.
Keep the boss and tail covered, swap during
Caustic Waves on high
Stone Venom stacks, and get back into the red pool after
Mother's Wrath.
Phase 2123k · 86%
Warden on the glowing eggs,
Anguished Cry pointed away from the raid, and stand at the Cauldron to pick up adds.
Intermission78k · 128%
- Doing well: ahead of a typical Prot Warrior here.
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3 (partial)88k · 84%
Stay on the boss platform, taunt each Blightscale Shrieker to the boss, and move off before
Circling Prey breaks the platform.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Prot Warriors with similar gear.
1 spot where you could press more on pull 12
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 3vs 2.9 typical | 2vs 2.4 typical | 1vs 0.3 typical | 2vs 3.5 typical | |
| 3vs 4.3 typical | 2vs 2.8 typical | 0vs 0.7 typical | 2vs 4.8 typical | |
| 1vs 1.7 typical-0.7 | 2vs 0.6 typical | 1vs 0.5 typical | 2vs 2.9 typical |
Talents compared with top players
Where your build on pull 12 differs from the top 50
Compared to the top 50 Prot Warrior kills on this boss. You ran Mountain Thane talents, same as 66% of top players.
14 talents where either choice is fine
Either is fine:
Armor Specialization ✓,
Deep Wounds,
Heavy Handed,
Massacre,
Sudden Death,
Javelineer ✓,
Bloodborne,
Bloodsurge ✓,
Tough as Nails ✓,
Storm Bolts ✓,
Resonant Voice ✓,
Shockwave ✓,
Battle-Scarred Veteran ✓,
Stance Mastery ✓
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 12
From your summary
- Do
- Your
Stone Venom from the 1:22 Wrath lasts until about 3:05, so Theetree has to be holding the boss when the next Wrath starts at 1:54. Swap in the
Caustic Waves at 1:40, and call it if Theetree hasn't taunted by then. - Why
- On pulls 1 and 2 that Wrath landed on you with 9 stacks still up, and the pull ended within seconds.
- Do
- After the knockback, run straight back into the red pool in front of the boss. Ask for
Blessing of Freedom to clear
Hobbled. - Why
- It killed you on three pulls, and twice the raid took the next hit untanked as you died.
- Do
- Wait for the
Caustic Waves to start, dodge the first set, then taunt. Don't taunt between waves. - Why
- About a third of your Phase 1 taunts came between waves.
Taunt during a wave, never between them.
- From pull 5 on, the
Mother's Wrath at 1:54 always went to the tank without stacks.
- You taunted Shriekers as often as top Prot Warriors, and nothing went untanked on pull 12.
Fight mechanics
All 13 pulls · avoidable damage, deaths and Phase 3 eggs and addsiThe taunt tiles, timeline and taunts per phase are pull 12.
Tanking iHow you handled the tank mechanics on this boss, against the top 50 tanks of your spec and the tank rules.
Tank checks iEach tank rule for this boss, checked against your logs. Pull numbers are from the whole night; the rest is from the best pull. Rules marked with a dash can't be seen in the logs.
The raid took 6 untanked hits in 13 pulls (
Mother's Wrath 5,
Rattler Slam 1). 2 came as you died (pulls 1, 9). Staying alive is how you cover your side. 4 came as Theetree died (pulls 2, 4, 11). None on pull 12, your best.
Across all 13 pulls: 21 of your 30
Taunts in Phase 1 came during
Caustic Waves. The rest came between waves, on pulls 2, 5, 6, 7, 9, 10, 11.
Mother's Wrath landed on you with
Stone Venom from the last one still on you: pull 1 at 1:59 (9 stacks), pull 2 at 1:59 (9 stacks). You died within 10 seconds on pull 1. The other tank needs the boss before it's cast.
Mother's Wrath killed you on pulls 1, 4, 9. Whether you got back into the pool and had
Hobbled removed isn't in the logs.
Can't be seen in the logs.
Tank rules
The full tank rules for this boss
- Keep both the boss and her tail covered, or the raid takes
Mother's Wrath and
Rattler Slam. - Swap during
Caustic Waves, after safely dodging the first set, never on open globals. - Swap on high
Stone Venom stacks. - After
Mother's Wrath knocks you back, run back into the red pool in front of the boss; get
Hobbled removed with a freedom. - Phase 2: put the Doomscale Warden on the glowing eggs, point
Anguished Cry away from the raid, and stand at the Cauldron to pick up adds. - Phase 3: taunt each Blightscale Shrieker and bring it to the boss so DPS can cleave it.
| Phase | |
|---|---|
| Phase 1 | 2vs 2.0 top |
| Phase 2 | 1vs 1.4 top |
| Intermission | 0vs 0.2 top |
| Phase 3 | 2vs 3.9 top |
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 70:02 across 13 pulls.
248k a minute alive, raid median 146k, #18 of 20
Circling Prey hit you on 3 of 6 times it went out while you were alive (50%). The raid median is 20%.
Caustic Waves hit you on 10 of 28 times it went out while you were alive (36%). The raid median is 18%.- Early vs late: on pulls 1–6 you dodged 27 of 34 mechanics (79%); on pulls 7–13 you dodged 70 of 92 (76%). About the same all night.
Ability by ability
6 abilities; 2 hit you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 10 of 2836% | 18% | 116kraid 77ktop players 81k | |
| 10 of 4721% | 6% | 52kraid 18ktop players 22k | |
| 3 of 650% | 20% | 43kraid 10ktop players 58k | |
| 4 of 2516% | 8% | 27kraid 13ktop players 22k | |
| 2 of 1712% | 6% | 10kraid 4ktop players under 1k | |
| 0 of 30% | 0% | under 1kraid under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/2 | 1/2 | 1/2 | 1/1 | 0/2 | 3/3 | 0/2 | 1/3 | 0/1 | 1/3 | 1/4 | 1/3 | ||
| 1/3 | 1/5 | 1/4 | 0/4 | 1/4 | 2/5 | 0/2 | 1/6 | 0/7 | 3/7 | ||||
| 1/1 | 1/1 | 0/1 | 1/1 | 0/2 | |||||||||
| 0/2 | 1/3 | 0/2 | 1/3 | 1/2 | 1/2 | 0/4 | 0/1 | 0/4 | 0/2 | ||||
| 0/1 | 0/1 | 0/1 | 0/2 | 0/1 | 1/3 | 1/3 | 0/2 | 0/1 | 0/2 | ||||
| 0/1 | 0/2 | ||||||||||||
| Alive | 2:00 | 2:10 | 3:51 | 1:32 | 6:50 | 6:57 | 7:23 | 4:13 | 7:33 | 4:06 | 7:11 | 7:52 | 8:24 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
5 early deaths, 1 to avoidable damage (raid median 6)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
36% of your damage there went into them, raid median 48%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Stats
Lightest on Crit, heaviest on Mastery
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,684 | 2,762 |
| Crit | 937 | 1,159 |
| Haste | 1,354 | 1,225 |
| Mastery | 767 | 542 |
| Versatility | 75 | 218 |
Of your spec's top stats, you're lightest on Crit (30% of your secondaries vs 37% for top players), and heaviest on Mastery. Crit raises your parry chance against melee hits and gives your attacks a chance to deal double damage. When two items are close, lean toward Crit, and let a Raidbots sim settle it.
Enchants and gems
3 enchants to change; 1 gem to swap
Enchants
4 slots already match: Head, Shoulders, Chest and Feet
- Head
Empowered Hex of Leeching - Shoulders
Silvermoon's Mending - Chest
Mark of the Worldsoul - Feet
Shaladrassil's Roots
Gems
You're lightest on Crit and Versatility, your spec's second-best and third-best stats. Versatility raises all your damage and healing and lowers all damage you take. A Crit and Versatility gem helps with both.
