Ula'tek
Best 24%Heroic · Venomous Abyss · Thu, Oct 8 · Best pull #12, 7:53 · 13 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Get off the platform before
Circling Prey.Medium gainYour role - 2Restart your rotation in the intermission.Medium gainYour role
- 3Let
Slam wait for
Mortal Strike.Medium gainYour role
Doing well
- Burst on the Heart.Your role
- Clean dodging.Fight mechanics
From your summary
- Do
- Step off the melee platform before
Circling Prey breaks it, and spread after your
Serpent's Bite soak. - Why
- All three of your deaths came in Phase 3, where the raid needs you on eggs and adds.
- Do
- Once the boss can be hit again, about 15 seconds in, go straight back to
Mortal Strike and
Bladestorm. - Why
- You did about a third of top Arms Warriors' damage in the 54-second intermission, and
Bladestorm sat ready about 3 times.
- Do
- Press
Slam only when
Mortal Strike isn't ready. It's the last button in your priority. - Why
- Outside
Avatar you pressed
Slam about four times as often as top Arms Warriors, and
Mortal Strike less.
Avatar,
Colossus Smash and your potion went out on both
Venomous Heart windows.
Your role
Phase by phase
Biggest gap: Phase 3, 61% of a typical Arms Warrior
Whole pull
By phase
Phase 1249k · 99%
3k behind a typical Arms Warrior here, a little on every button. Nothing stands out as one fix.
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2244k · 88%
33k behind a typical Arms Warrior here, a little on every button. Nothing stands out as one fix.
With the Warden and two or more eggs together, press Cleave (with Fervor of Battle it casts your
Slam too); with fewer, stay single target. Watch the tether breaks: each one puts a raid-wide DoT on both platforms.
Intermission70k · 84%
13k behind a typical Arms Warrior here, a little on every button. Nothing stands out as one fix.
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3 (partial)137k · 61%
89k behind a typical Arms Warrior here · 35k pinned to a fix below; the striped rest is a little of every button
You pressed it 10 times; typical Arms Warriors 29. Each one hit about a third softer (103k vs 157k). We haven't found why yet, so there's no fix to give.
It sat ready from 7:01 to 7:19. Pressed whenever it was ready, that's 17 uses this pull instead of 12. You pressed it 2 times in this phase; typical Arms Warriors 5.
It sat ready from 7:00 to 7:28. You pressed it 3 times in this phase; typical Arms Warriors 5.
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Arms Warriors with similar gear.
2 spots where you could press more on pull 12
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 3vs 3.0 typical | 2vs 1.7 typical | 0vs 0.1 typical | 2vs 3.1 typical | |
| 5vs 4.7 typical | 4vs 3.1 typical | 1vs 0.5 typical | 2vs 5.3 typical-3.3 | |
| 6vs 4.7 typical | 4vs 2.9 typical | 0vs 0.4 typical | 3vs 4.8 typical-1.8 | |
| 1vs 0.7 typical | 0vs 0.1 typical | 0vs 0.0 typical | 0vs 0.7 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (201k).
#3 of 14 damage dealers on pull 12, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 12 differs from the top 50
Compared to the top 50 Arms Warrior kills on this boss. You ran Slayer talents, same as 100% of top players.
1 talents where either choice is fine
Either is fine:
Fearless
How you pressed buttons iYour presses on pull 12 compared to top Arms Warriors on their kills.
Pull 12: 3 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 0.96s, top Arms Warriors 0.99s.
4 times you went 4 seconds or more without pressing anything; top Arms Warriors: about 6. At 3:39 (6s), 4:16 (5s), 6:24 (4s), 7:03 (5s). Worth a look on your video: moving, a mechanic, or out of range?
88% of your presses came right as the last one finished (top Arms Warriors 94%). Short pauses add up to 6.1s a minute (3.2s).
What you pressed
Inside
Avatar you press your buttons in about the same mix as typical Arms Warriors.
37s between presses; top Arms Warriors 33s.
34s between presses; top Arms Warriors 35s.
Top Arms Warriors waste 30%.
Auto-attack hits per minute: Phase 1 32 vs 31 · Phase 2 22 vs 27 · Intermission 14 vs 16 · Phase 3 23 vs 30.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 12
From your summary
- 4th-least avoidable damage of 20, and you avoided
Falling Debris 42 of 43 times.
Fight mechanics
All 13 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 65:19 across 13 pulls.
80k a minute alive, raid median 146k, #6 of 20
- You avoided
Caustic Waves 24 of 26 times (raid median hit rate 18%). - You avoided
Blightscale Clutch 16 of 16 times (raid median hit rate 6%). - Early vs late: on pulls 1–6 you dodged 30 of 33 mechanics (91%); on pulls 7–13 you dodged 83 of 88 (94%). About the same all night.
Ability by ability
6 abilities; 1 hit you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 2 of 268% | 18% | 32kraid 77ktop players under 1k | |
| 2 of 450% | 20% | 28kraid 10ktop players 78k | |
| 3 of 2711% | 8% | 13kraid 13ktop players under 1k | |
| 1 of 472% | 6% | 7kraid 18ktop players under 1k | |
| 0 of 10% | 0% | under 1kraid under 1k | |
| 0 of 160% | 6% | under 1kraid 4ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/2 | 0/2 | 0/2 | 0/1 | 0/2 | 0/2 | 1/2 | 0/3 | 0/1 | 0/2 | 0/4 | 1/3 | ||
| ☠ | 0/1 | ☠ | |||||||||||
| 1/2 | ☠ | 0/2 | 0/3 | 0/4 | 0/2 | 0/4 | 0/1 | 0/4 | 0/2 | ||||
| 0/4 | 0/4 | 0/4 | 0/4 | 0/4 | 0/5 | 1/2 | 0/6 | 0/7 | 0/7 | ||||
| ☠ | |||||||||||||
| 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/3 | 0/3 | 0/2 | 0/1 | 0/2 | ||||
| Alive | 2:00 | 1:58 | 4:10 | 1:23 | 4:02 | 6:50 | 6:42 | 4:48 | 7:11 | 4:36 | 5:45 | 7:52 | 8:02 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
6 early deaths, 4 to avoidable damage (raid median 6)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
44% of your damage there went into them, raid median 48%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
70% of your damage on the Heart, raid 73%
Heart 1 · pull 12 · 2:15–2:35
Heart 2 · pull 12 · 4:44–5:04
Every pull: on par with the raid on the Heart in 15 of 16 windows you were alive for. Less on it: pull 6 Heart 1.
Stats
Lightest on Crit, heaviest on Haste
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,978 | 2,862 |
| Crit | 1,062 | 1,326 |
| Haste | 1,358 | 1,092 |
| Mastery | 422 | 607 |
| Versatility | 16 | 101 |
Of your spec's top stats, you're lightest on Crit (37% of your secondaries vs 42% for top players), and heaviest on Haste. Crit lets your attacks hit for double and raises the Rage your auto attacks make. When two items are close, lean toward Crit, and let a Raidbots sim settle it.
Enchants and gems
2 enchants to change; 2 gems to swap
Enchants
5 slots already match: Shoulders, Chest, Feet, Ring and Main hand
- Shoulders
Amirdrassil's Grace - Chest
Mark of the Worldsoul - Feet
Lynx's Dexterity - Ring
Eyes of the Eagle - Main hand
Rite of the Hash'ey
Gems
You're lightest on Crit and Mastery, your spec's best and third-best stats. Mastery (
Deep Wounds) increases the extra damage your targets take while
Deep Wounds from
Mortal Strike, Cleave or
Bladestorm is on them. A Crit and Mastery gem helps with both.
