Ula'tek
Best 30%Heroic · Venomous Abyss · Wed, Oct 7 · Best pull #14, 7:04 · 14 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Press
Cobra Shot whenever nothing else is ready.Medium gainYour role
Doing well
- Strong pull 14.Your role
From your summary
- Do
- When nothing above it is ready, press
Cobra Shot. Watch 2:36, 3:36 and 3:54 on your video. - Why
- Pull 14 had stops of 13 to 17 seconds at those three moments.
- #4 damage dealer on the raid's furthest pull.
Your role
Phase by phase
Biggest gap: Phase 2, 99% of a typical BM Hunter
Whole pull
By phase
Phase 1225k · 100%
0k behind a typical BM Hunter here, a little on every button. Nothing stands out as one fix.
It still cost about 70.6M damage the raid had to make up.
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2224k · 99%
3k behind a typical BM Hunter here, a little on every button. Nothing stands out as one fix.
The raid splits to the two side platforms. Kill the Doomscale Warden, break
Grasping Fangs tethers two at a time, carry eggs to the Cauldron, and interrupt the Weakened Doomscale's
Anguished Cry.
Intermission275k · 141%
It still cost about 15.8M damage the raid had to make up.
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3 (partial)
- Tip: Soak your group's
Serpent's Bite, rotate platforms before
Circling Prey, and save burst for the final heart.
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical BM Hunters with similar gear.
Pressed as often as they allowed on pull 14
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 5vs 4.9 typical | 4vs 3.6 typical | 1vs 0.9 typical | 0vs 5.7 typical | |
| 1vs 0.7 typical | 0vs 0.1 typical | 0vs 0.0 typical | 0vs 0.5 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (230k).
#4 of 15 damage dealers on pull 14, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 14 differs from the top 50
Compared to the top 50 BM Hunter kills on this boss. You ran Pack Leader talents, same as 100% of top players.
5 talents top players swap between bosses
| Talent | Here | Coiled Altar | You |
|---|---|---|---|
| 98% | 2% | ✓ | |
| 100% | 4% | ✓ | |
| 100% | 4% | ✓ | |
| 100% | 4% | ✓ | |
| 0% | 92% | – |
Either is fine:
Shell Wall ✓,
Bloody Frenzy,
Guttural Roar
How you pressed buttons iYour presses on pull 14 compared to top BM Hunters on their kills.
Pull 14: 1 thing to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.25s, top BM Hunters 1.28s.
4 times you went 4 seconds or more without pressing anything; top BM Hunters: about 6. At 2:57 (8s), 3:12 (5s), 3:54 (13s), 4:41 (7s). Worth a look on your video: moving, a mechanic, or out of range?
83% of your presses came right as the last one finished (top BM Hunters 89%). Short pauses add up to 5.8s a minute (5.2s).
What you pressed
Inside
Bestial Wrath you press your buttons in about the same mix as typical BM Hunters.
33s between presses; top BM Hunters 32s.
Top BM Hunters waste 22%.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 14
Fight mechanics
All 14 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 35:01 across 14 pulls.
84k a minute alive, raid median 87k, #10 of 22
- Early vs late: on pulls 1–7 you dodged 19 of 21 mechanics (90%); on pulls 8–14 you dodged 32 of 34 (94%). About the same all night.
Ability by ability
5 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 2 of 2110% | 14% | 65kraid 61ktop players under 1k | |
| 1 of 138% | 8% | 11kraid 12ktop players under 1k | |
| 1 of 1010% | 9% | 8kraid 9ktop players under 1k | |
| – | 0% | under 1kraid under 1k | |
| 0 of 110% | 0% | under 1kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0/2 | 0/2 | 1/2 | 0/2 | 0/2 | 0/2 | 0/1 | 0/1 | 0/2 | 0/2 | 0/1 | ☠ | |||
| 0/1 | 0/1 | 0/3 | 1/2 | 0/6 | ||||||||||
| ☠ | 0/2 | 0/2 | 0/1 | 0/3 | ||||||||||
| 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/3 | ||||||
| Alive | 2:01 | 1:59 | 2:00 | 2:00 | 0:16 | 3:06 | 3:21 | 2:03 | 1:23 | 3:49 | 0:08 | 3:49 | 3:23 | 5:43 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
6 early deaths, 3 to avoidable damage (raid median 2)
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
48% of your damage on the Heart, raid 69%
Heart 1 · pull 14 · 2:15–2:35 Less on the Heart
Heart 2 · pull 14 · 4:44–5:04
Every pull: on par with the raid on the Heart in 4 of 7 windows you were alive for. Less on it: pull 12 Heart 1; pull 13 Heart 1; pull 14 Heart 1.
Stats
Lightest on Mastery, heaviest on Versatility
| Stat | You | Top-50 median |
|---|---|---|
| Agility | 2,804 | 2,645 |
| Crit | 1,255 | 1,188 |
| Haste | 465 | 430 |
| Mastery | 1,054 | 1,358 |
| Versatility | 736 | 177 |
Of your spec's top stats, you're lightest on Mastery (30% of your secondaries vs 42% for top players), and heaviest on Versatility. Mastery (Master of Beasts) raises the damage of your pet and summoned beasts like
Dire Beast, and your own shots by a smaller amount. When two items are close, lean toward Mastery, and let a Raidbots sim settle it.
Enchants and gems
Enchants match top players; 1 gem to swap
Enchants
All 7 slots already match
- Head
Empowered Rune of Avoidance - Shoulders
Amirdrassil's Grace - Chest
Mark of the Worldsoul - Legs
+41 Agility/Strength & +115 Stamina - Feet
Lynx's Dexterity - Ring
Eyes of the Eagle - Main hand
Rite of the Hash'ey
Gems
You're lightest on Mastery, your spec's best stat. The gem also has Crit, your spec's third-best stat. Crit raises your chance to deal double damage, and talents like
Laceration, Piercing Fangs and Go for the Throat on
Kill Command build on it. Gems that are mostly Mastery help close that gap.
