Ula'tek
Best 30%Heroic · Venomous Abyss · Wed, Oct 7 · Best pull #14, 7:04 · 14 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Soak
Spectral Coils only with your team.Big gainFight mechanics - 2Dodge
Caustic Waves.Medium gainFight mechanics - 3
Divine Storm when eggs or adds are near the boss.Medium gainYour role
Doing well
- Fewer hits as the night went on.Fight mechanics
From your summary
- Do
- When an egg or add is next to the boss, spend
Holy Power on
Divine Storm. - Why
- Inside
Avenging Wrath you pressed it 6.5 times a minute, top Rets 16.
Your role
Phase by phase
Biggest gap: Phase 2, 83% of a typical Ret
Whole pull
By phase
Phase 1197k · 96%
9k behind a typical Ret here · 9k pinned to a fix below; the striped rest is a little of every button
You pressed it as often as typical Rets. Each one hit about a third softer (208k vs 313k). We haven't found why yet, so there's no fix to give.
Save your second
Avenging Wrath, potion, and trinkets for the
Venomous Heart window, and target the Heart. Freedom assignments on the tanks clear
Hobbled after
Mother's Wrath.
Phase 2160k · 83%
32k behind a typical Ret here · 4k pinned to a fix below; the striped rest is a little of every button
You pressed it 14 times in this phase; typical Rets 20. Press
Hammer of Wrath before
Blade of Justice when it has 2 charges.
It was back at 4:36 and sat ready for the rest of this phase. Pressed whenever it was ready, that's 6 uses this pull instead of 5. The
Venomous Heart takes double damage from 4:44 in this phase. You pressed it 1 time in this phase; typical Rets 2.
Divine Storm when the Warden and eggs are near each other;
Final Verdict when it's just the Warden. Watch the tether breaks: each one puts a raid-wide DoT on both platforms.
Intermission70k · 99%
1k behind a typical Ret here, a little on every button. Nothing stands out as one fix.
It still cost about 5.8M damage the raid had to make up.
You pressed it as often as typical Rets. Each one hit about half as hard (22k vs 172k). We haven't found why yet, so there's no fix to give.
Soak with your team's casts only. Move off the middle before the platform breaks.
Phase 3 (partial)
- Tip: Soak your group's
Serpent's Bite, rotate platforms before
Circling Prey, and save burst for the final heart.
Melee stays on the boss platform. Soak the melee
Serpent's Bite, rotate platforms before
Circling Prey, and use a defensive on the second platform break. Save burst for the final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Rets with similar gear.
1 spot where you could press more on pull 14
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 3vs 3.0 typical | 2vs 1.8 typical | 0vs 0.0 typical | 0vs 3.5 typical | |
| 3vs 3.0 typical | 2vs 1.8 typical | 0vs 0.0 typical | 0vs 3.5 typical | |
| 5vs 5.0 typical | 4vs 3.4 typical | 0vs 0.6 typical | 0vs 5.7 typical | |
| 3vs 2.9 typical | 1vs 1.8 typical-0.8 | 1vs 0.0 typical | 0vs 3.1 typical | |
| 1vs 0.5 typical | 0vs 0.0 typical | 0vs 0.0 typical | 0vs 0.4 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (169k).
#12 of 15 damage dealers on pull 14, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 14 differs from the top 50
Compared to the top 50 Ret kills on this boss. You ran Herald of the Sun talents, same as 100% of top players.
2 talents top players swap between bosses
| Talent | Here | Coiled Altar | You |
|---|---|---|---|
| 64% | 38% | – | |
| 50% | 72% | ✓ |
Either is fine:
Lightforged Blessing,
Consecrated Ground ✓,
Punishment ✓
How you pressed buttons iYour presses on pull 14 compared to top Rets on their kills.
Pull 14: 3 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.01s, top Rets 0.95s, so haste costs you about 6% of your presses.
3 times you went 4 seconds or more without pressing anything; top Rets: about 5. At 0:54 (4s), 2:58 (8s), 4:38 (10s). Worth a look on your video: moving, a mechanic, or out of range?
72% of your presses came right as the last one finished (top Rets 82%). Short pauses add up to 8.1s a minute (6.3s).
What you pressed
Inside
Avenging Wrath you press your buttons in about the same mix as typical Rets.
35s between presses (cooldown 30s); top Rets 34s.
Top Rets waste 27%. Some waste is normal for Ret.
Crusading Strikes per minute: Phase 1 27 vs 35 · Phase 2 14 vs 29 · Intermission 15 vs 14. About 53% fewer hits in Phase 2 means time out of range.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 14
From your summary
- Do
- Back-to-back Coils can't be shared, so soak only with your assigned team.
- Why
- On pull 14, the raid's furthest, Coils killed you at 5:41 in the intermission.
- Do
- Move to the side opposite the wing Ula'tek pulls back. In Phase 3, weave through the gaps.
- Why
- They killed you on pulls 1, 2 and 4.
- On Ula'tek you went from 60% dodged early to 89% late.
Fight mechanics
All 14 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 33:51 across 14 pulls.
297k a minute alive, raid median 87k, #20 of 22
Caustic Waves hit you on 8 of 20 times it went out while you were alive (40%). The raid median is 14%.
Falling Debris hit you on 3 of 13 times it went out while you were alive (23%). The raid median is 8%.- Early vs late: on pulls 1–7 you dodged 10 of 18 mechanics (56%); on pulls 8–14 you dodged 30 of 34 (88%). You got cleaner as the night went on.
Ability by ability
5 abilities; 2 hit you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 8 of 2040% | 14% | 257kraid 61ktop players under 1k | |
| 3 of 1323% | 8% | 31kraid 12ktop players under 1k | |
| 1 of 1010% | 0% | 10kraid under 1ktop players under 1k | |
| – | 0% | under 1kraid under 1k | |
| 0 of 90% | 9% | under 1kraid 9ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ☠ | ☠ | 1/2 | ☠ | 1/2 | 1/2 | 0/1 | 0/1 | 0/2 | 0/2 | 0/1 | 0/2 | |||
| 0/1 | 0/1 | 2/3 | 0/2 | 1/6 | ||||||||||
| 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 1/3 | |||||||
| 0/1 | 0/2 | 0/2 | 0/1 | 0/3 | ||||||||||
| Alive | 0:58 | 1:51 | 2:00 | 1:51 | 0:16 | 3:07 | 3:19 | 2:12 | 1:18 | 3:49 | 0:15 | 3:51 | 3:23 | 5:41 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
4 early deaths, 2 to avoidable damage (raid median 2)
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
67% of your damage on the Heart, raid 69%
Heart 1 · pull 14 · 2:15–2:35
Heart 2 · pull 14 · 4:44–5:04
Every pull: on par with the raid on the Heart in 6 of 7 windows you were alive for. Less on it: pull 13 Heart 1.
Stats
Lightest on Crit, heaviest on Mastery
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,638 | 2,652 |
| Crit | 739 | 1,053 |
| Haste | 654 | 894 |
| Mastery | 1,417 | 1,184 |
| Versatility | 87 | 101 |
Of your spec's top stats, you're lightest on Crit (26% of your secondaries vs 33% for top players), and heaviest on Mastery. Crit lets your attacks hit for double, makes
Art of War trigger more often from melee crits, and adds area damage from
Empyrean Hammer on Templar. When two items are close, lean toward Crit, and let a Raidbots sim settle it.
Enchants and gems
1 enchant to change; gems fit
Enchants
6 slots already match: Head, Shoulders, Chest, Legs, Feet and Ring
Gems
All 4 gems already fit the Crit you're short on
Next time you buy gems,
Flawless Quick Garnet (Crit and Haste) fits a little better, since you already have more Mastery than top players.
