Ula'tek
Best 30%Heroic · Venomous Abyss · Wed, Oct 7 · Best pull #14, 7:04 · 14 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1More damage in Phase 2.Medium gainYour role
- 2Fill your gaps with
Tiger Palm.Medium gainYour role
Doing well
- Eggs and adds.Fight mechanics
From your summary
- Do
- Cleave the Doomscale Warden onto the eggs with
Spinning Crane Kick. - Why
- Phase 2 was 137k DPS against 310k for top Shado-Pan players.
- Do
- When nothing else is ready, press
Tiger Palm instead of waiting. - Why
- Short pauses cost you about 7% of your presses on Coiled Altar and 9% on Ula'tek.
Your role
Phase by phase
Biggest gap: Phase 2, 60% of a typical Windwalker
Whole pull
By phase
Phase 1216k · 93%
16k behind a typical Windwalker here · 10k pinned to a fix below; the striped rest is a little of every button
You pressed it as often as typical Windwalkers. Each one hit about a third softer (156k vs 243k). We haven't found why yet, so there's no fix to give.
Collect eggs and break them in the
Spectral Coils soaks (two teams on Heroic). Dodge
Caustic Waves, which come from the side of the wing Ula'tek pulls back and spawn a deadly Viper if they hit an egg carrier. After two cycles,
Rage of the Shackled exposes the
Venomous Heart, which takes 100% more damage for 20 seconds.
Phase 2137k · 60%
91k behind a typical Windwalker here · 34k pinned to a fix below; the striped rest is a little of every button
You pressed it as often as typical Windwalkers. Each one hit about half as hard (446k vs 1.0M). We haven't found why yet, so there's no fix to give.
The raid splits to the two side platforms. Kill the Doomscale Warden, break
Grasping Fangs tethers two at a time, carry eggs to the Cauldron, and interrupt the Weakened Doomscale's
Anguished Cry.
Intermission112k · 178%
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3 (partial)118k · 74%
41k behind a typical Windwalker here · 6k pinned to a fix below; the striped rest is a little of every button
You pressed it 1 times; typical Windwalkers 5. We haven't found why yet, so there's no fix to give.
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Windwalkers with similar gear.
Pressed as often as they allowed on pull 14
| Presses per phase | Phase 1 | Phase 2 | Intermission | Phase 3 |
|---|---|---|---|---|
| 4vs 3.3 typical | 2vs 2.1 typical | 1vs 0.2 typical | 1vs 3.6 typical | |
| 5vs 4.3 typical | 3vs 3.0 typical | 0vs 0.4 typical | 1vs 4.6 typical | |
| 1vs 0.0 typical | 2vs 0.9 typical | 0vs 0.3 typical | 0vs 0.9 typical | |
| 1vs 0.7 typical | 0vs 0.0 typical | 0vs 0.0 typical | 0vs 0.5 typical |
Your DPS compared with the raid iDPS over the whole pull, the way the raid's meter counts it, so it includes any time after you died. Phase by phase counts only the time you were alive (163k).
#6 of 15 damage dealers on pull 14, the raid's furthest pull of the night
Talents compared with top players
Where your build on pull 14 differs from the top Shado-Pan players
Compared to the top 44 Shado-Pan Windwalker kills on this boss. You ran Shado-Pan talents, same as 100% of top players.
The very top Windwalker parses run Conduit of the Celestials, but it needs specific secondary stats, low latency and a lot of practice: you juggle short buffs from three abilities, and two of them overwrite each other. Until you're consistently parsing purple, Shado-Pan does more damage, so this page compares you with the best Shado-Pan Windwalkers.
5 talents top players swap between bosses
| Talent | Here | Coiled Altar | You |
|---|---|---|---|
| 68% | 16% | ✓ | |
| 36% | 88% | – | |
| 39% | 88% | – | |
| 61% | 14% | ✓ | |
| 34% | 80% | – |
Either is fine:
Spiritual Focus ✓,
Energy Burst ✓,
Pressure Points,
Memory of the Monastery,
Universal Energy ✓,
Drinking Horn Cover,
Windwalking,
Soothing Mist ✓,
Elusive Mists ✓
How you pressed buttons iYour presses on pull 14 compared to top Windwalkers on their kills.
Pull 14: 4 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 0.99s, top Windwalkers 0.99s.
5 times you went 4 seconds or more without pressing anything; top Windwalkers: about 7. At 3:24 (5s), 3:30 (7s), 4:41 (5s), 6:12 (6s), 6:28 (9s). Worth a look on your video: moving, a mechanic, or out of range?
69% of your presses came right as the last one finished (top Windwalkers 88%). Short pauses add up to 9.9s a minute (4.3s).
What you pressed
Inside
Zenith you press your buttons in about the same mix as typical Windwalkers.
9s between presses; top Windwalkers 9s.
14s between presses; top Windwalkers 12s.
37s between presses; top Windwalkers 37s.
Top Windwalkers waste 4%.
Auto-attack hits per minute: Phase 1 22 vs 26 · Phase 2 13 vs 23 · Intermission 9 vs 8 · Phase 3 19 vs 25. About 41% fewer hits in Phase 2 means time out of range.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 14
From your summary
- 48% of your Phase 3 damage went into eggs and adds, 4th best in the raid.
Fight mechanics
All 14 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 30:23 across 14 pulls.
77k a minute alive, raid median 87k, #9 of 22
- 3 of your early deaths were to avoidable damage in Phase 1:
Falling Debris (pull 6),
Caustic Waves (pull 7),
Caustic Waves (pull 8). - Early vs late: on pulls 1–7 you dodged 11 of 14 mechanics (79%); on pulls 8–14 you dodged 29 of 30 (97%). You got cleaner as the night went on.
Ability by ability
5 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top Shado-Pan players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 2 of 1811% | 14% | 55kraid 61ktop players under 1k | |
| 2 of 1020% | 8% | 22kraid 12ktop players under 1k | |
| – | 0% | under 1kraid under 1k | |
| 0 of 70% | 9% | under 1kraid 9ktop players under 1k | |
| 0 of 90% | 0% | under 1kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ☠ | 0/2 | 0/2 | 0/2 | ☠ | ☠ | 0/1 | 0/2 | 0/2 | 0/1 | 0/2 | ||||
| ☠ | 0/1 | 1/2 | 0/6 | |||||||||||
| 0/2 | 0/2 | 0/3 | ||||||||||||
| 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/3 | ||||||||
| Alive | 1:52 | 1:59 | 0:32 | 1:59 | 0:16 | 2:21 | 0:57 | 1:52 | 1:23 | 3:50 | 0:15 | 2:08 | 4:09 | 6:50 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
5 early deaths, 3 to avoidable damage (raid median 2)
Phase 3 eggs and adds iShare of your Phase 3 damage on eggs and adds, all pulls that reached it.
48% of your damage there went into them, raid median 38%
Phase 3 is won by killing eggs before they hatch and adds before they reach the raid.
Eggs and adds compared with the raid
Everyone's share, split by target
Sorted by share on eggs and adds. Healers left out.
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
51% of your damage on the Heart, raid 69%
Heart 1 · pull 14 · 2:15–2:35 Less on the Heart
Heart 2 · pull 14 · 4:44–5:04
Every pull: on par with the raid on the Heart in 2 of 5 windows you were alive for. Less on it: pull 6 Heart 1; pull 13 Heart 1; pull 14 Heart 1.
Stats
Lightest on Mastery, heaviest on Haste
| Stat | You | Top Shado-Pan median |
|---|---|---|
| Agility | 2,715 | 2,642 |
| Crit | 910 | 906 |
| Haste | 1,084 | 1,010 |
| Mastery | 853 | 1,110 |
| Versatility | 90 | 101 |
Of your spec's top stats, you're lightest on Mastery (29% of your secondaries vs 36% for top players), and heaviest on Haste. Mastery (Combo Strikes) raises the damage of each ability you use when it differs from the ability you used just before it. When two items are close, lean toward Mastery, and let a Raidbots sim settle it.
Enchants and gems
2 enchants to change; 3 gems to swap
Enchants
5 slots already match: Head, Chest, Legs, Feet and Ring
Gems
You're lightest on Mastery, your spec's third-best stat. The gem also has Crit, your spec's second-best stat. Crit gives most of your abilities a chance to deal double damage, but it does not affect
Touch of Death or
Touch of Karma. Gems that are mostly Mastery help close that gap.
