Ula'tek
Best 70%Heroic · Venomous Abyss · Wed, Oct 7 · Best pull #7, 3:45 · 7 pulls
No kill yet, so your numbers are compared with top players' kills, phase by phase, for the phases you reached.
What to work on
- 1Press
Wake of Ashes and
Divine Toll as they come back.Medium gainYour role - 2
Divine Storm when two targets are in range.Medium gainYour role
Doing well
- Clean on Ula'tek.Your role
From your summary
- Do
- Press both the moment they're ready.
- Why
- About one
Wake of Ashes in four went missing, and it's one of your biggest
Holy Power buttons.
- Do
- With both Coiled Altar bosses stacked, or an egg or add next to Ula'tek, spend
Holy Power on
Divine Storm. - Why
- Inside
Avenging Wrath you pressed it 2 to 2.5 times a minute; top Rets press it 15 to 16.
- 6th-least avoidable damage in the raid, and you dodged
Caustic Waves 11 of 12 times.
Your role
Phase by phase
Biggest gap: Phase 1, 92% of a typical Ret
Whole pull
By phase
Phase 1183k · 92%
16k behind a typical Ret here · 3k pinned to a fix below; the striped rest is a little of every button
It sat ready from 1:21 to 1:54. The
Venomous Heart takes double damage from 2:16 in this phase. You pressed it 4 times in this phase; typical Rets 5.
It sat ready from 1:15 to 2:11. The
Venomous Heart takes double damage from 2:16 in this phase. You pressed it 2 times in this phase; typical Rets 3.
Save your second
Avenging Wrath, potion, and trinkets for the
Venomous Heart window, and target the Heart. Freedom assignments on the tanks clear
Hobbled after
Mother's Wrath.
Phase 2 (partial)
185k behind a typical Ret here · 32k pinned to a fix below; the striped rest is a little of every button
It still cost about 7.2M damage the raid had to make up.
You pressed it 0 times; typical Rets 2. We haven't found why yet, so there's no fix to give.
Divine Storm when the Warden and eggs are near each other;
Final Verdict when it's just the Warden. Watch the tether breaks: each one puts a raid-wide DoT on both platforms.
IntermissionNot reached yet
Spectral tails slam repeatedly; teams alternate soaks while collecting eggs. Then the arena shatters into four platforms.
Phase 3Not reached yet
Platforms.
Serpent's Bite soaks for melee, ranged, and healer groups,
Volatile Purge spreads,
Caustic Waves with gaps, and
Circling Prey breaking the melee platform. Kill Blightscale Shriekers fast. Ends in a final heart phase.
above typicalbelow typicalwell below
Cooldowns iWhen you pressed each cooldown, compared to typical Rets with similar gear.
2 spots where you could press more on pull 7
| Presses per phase | Phase 1 | Phase 2 |
|---|---|---|
| 3vs 3.0 typical | 0vs 1.8 typical | |
| 3vs 3.0 typical | 0vs 1.8 typical | |
| 4vs 5.0 typical-1.0 | 0vs 3.4 typical | |
| 2vs 2.9 typical-0.9 | 0vs 1.8 typical | |
| 1vs 0.5 typical | 0vs 0.0 typical |
Talents compared with top players
Where your build on pull 7 differs from the top 50
Compared to the top 50 Ret kills on this boss. You ran Herald of the Sun talents, same as 100% of top players.
2 talents top players swap between bosses
| Talent | Here | Coiled Altar | You |
|---|---|---|---|
| 64% | 38% | ✓ | |
| 50% | 72% | ✓ |
Either is fine:
Lightforged Blessing,
Consecrated Ground ✓,
Punishment ✓
How you pressed buttons iYour presses on pull 7 compared to top Rets on their kills.
Pull 7: 2 things to fix, plus haste and button speed
Why you pressed less
Your global cooldown was 1.00s, top Rets 0.95s, so haste costs you about 5% of your presses.
0 times you went 4 seconds or more without pressing anything; top Rets: about 5.
81% of your presses came right as the last one finished (top Rets 82%). Short pauses add up to 7.2s a minute (6.3s).
What you pressed
Inside
Avenging Wrath you press your buttons in about the same mix as typical Rets.
46s between presses (cooldown 30s); top Rets 34s. Keep it near the top of your list: press it as it comes back. With a 30-second cooldown, it sat ready about 16 seconds between your presses, and every wait that long costs damage you don't get back.
Top Rets waste 27%. Some waste is normal for Ret.
Crusading Strikes per minute: Phase 1 23 vs 35 · Phase 2 0 vs 0. About 100% fewer hits in Phase 2 means time out of range.
Rotation and damage sources iBiggest sources first: your share and casts a minute.
Biggest damage sources first, with how often you cast each, on pull 7
Fight mechanics
All 7 pulls · avoidable damage, deaths and Phase 3 eggs and adds
Avoidable damage iDamage you could dodge, per minute alive, across all pulls tonight. You were alive 14:19 across 7 pulls.
59k a minute alive, raid median 87k, #2 of 22
- You avoided
Caustic Waves 11 of 12 times (raid median hit rate 14%). - Early vs late: on pulls 1–3 you dodged 8 of 9 mechanics (89%); on pulls 4–7 you dodged 10 of 10 (100%). You got cleaner as the night went on.
Ability by ability
5 abilities, none hitting you more often than the raid
| Ability | Hit rate iHow many of the times it went out while you were alive it hit you, across all pulls. | Raid hit rate iThe raid median of the same hit rate. | Damage per minute iYour damage from it per minute alive, across all pulls. Underneath: the raid median, and the median of the top 50 players of your spec on their kills. Red means a lot more than the raid. |
|---|---|---|---|
| 1 of 128% | 14% | 59kraid 61ktop players under 1k | |
| – | 0% | under 1kraid under 1k | |
| 0 of 10% | 8% | under 1kraid 12ktop players under 1k | |
| – | 9% | under 1kraid 9ktop players under 1k | |
| 0 of 60% | 0% | under 1kraid under 1ktop players under 1k |
Pull by pull
Each mechanic on every pull: how often it went out while you were alive, and how often it hit you
| Pull | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| 1/2 | 0/2 | 0/2 | 0/2 | 0/2 | 0/2 | ||
| 0/1 | |||||||
| 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | 0/1 | ||
| Alive | 1:58 | 1:54 | 2:00 | 1:59 | 0:16 | 3:06 | 3:06 |
Avoidable damage across the raid
Everyone's damage per minute alive, most first
Early deaths iDeaths more than 20 seconds before the pull ended.
1 early death, 0 to avoidable damage (raid median 2)
Right target in the burn iYour share of damage on the Venomous Heart in each window, compared to the raid. Ula'tek cleave is normal.
73% of your damage on the Heart, raid 77%
Heart 1 · pull 7 · 2:15–2:35
Every pull: on par with the raid on the Heart in 2 of 2 windows you were alive for.
Stats
Lightest on Haste, heaviest on Mastery
| Stat | You | Top-50 median |
|---|---|---|
| Strength | 2,674 | 2,652 |
| Crit | 1,035 | 1,053 |
| Haste | 621 | 894 |
| Mastery | 1,313 | 1,184 |
| Versatility | 0 | 101 |
Of your spec's top stats, you're lightest on Haste (21% of your secondaries vs 27% for top players), and heaviest on Mastery. Haste lowers the cooldowns of
Judgment,
Blade of Justice and
Hammer of Wrath, so you build
Holy Power faster. When two items are close, lean toward Haste, and let a Raidbots sim settle it.
Enchants and gems
Missing an enchant (Feet); gems fit
Enchants
5 slots already match: Head, Shoulders, Chest, Legs and Ring
Gems
All 3 gems already fit the Haste you're short on
Next time you buy gems,
Flawless Deadly Peridot (Haste and Crit) fits a little better, since you already have more Mastery than top players.
